

Rangers: Starting equipment for this class always includes a longbow and 20 arrows.Classes that frequently rely on ranged weapons as their main damage-dealers include: Since these weapons are based on Dexterity, those with a high Dex skill are more likely to use these weapons. Attacks against a restrained creature have advantage, and attacks it makes have disadvantage.ĭepending on build and subclass, ranged weapons can find themselves in the hands of a wide variety of characters. While restrained, a creature's speed is 0 i.e., it cannot move. Net: Nets do not deal damage rather, a successful attack with a net will restrain the target until it is freed.Hand crossbow: Deals 1d6 piercing damage.Heavy crossbow: Deals 1d10 piercing damage.Barbarians, Fighters, and Paladins all begin the game with proficiency in these weapons, but any other character may gain the ability to use them skillfully with the Martial Weapon Proficiency feat. Unlike simple weapons, martial weapons require a bit more training and practice to use. RELATED: Dungeons & Dragons: Tips For Playing A Half-Elf Martial Ranged Weapons Light crossbow: Deals 1d8 piercing damage.Wizards, Sorcerers, and Druids, while they do not have proficiency with all simple weapons, do have mastery over any items included in their starting equipment. Simple weapons are basic tools often found in the hands of the common folk, and nearly every class is proficient with these weapons starting at Level 1.

However, Piercing is an effective form of damage for many enemies, and for those who prefer to stay out of sight, it serves their purposes just fine. Whereas their close-quarters cousins may slash, pierce, or bludgeon, ranged weapons almost exclusively deal Piercing damage (with the exception of Slings). There are fewer types of ranged weapons than melee weapons, and they don't offer quite as much versatility as melee weapons when it comes to damage type. Usually, when player characters loot or purchase weapons in-game, the DM will let players know whether a weapon is simple or martial. Like melee weapons, there are two main categories of ranged weapons in D&D: simple and martial.
